Description
Guardians of the Mounds
Feudom
They are scouting infantry specialized in countering other enemy skirmishers. Their
profile makes them a control and denial unit.
What do they bring to their army?
• Deployment control: they force the opponent to rethink their strategy if it
relied on scouts or ambushers.
• Safety zone: they protect lines and valuable characters by being a bad matchup
for fast or technical units.
• Anti-combos: they neutralize armies based on dice manipulation or special
effects (e.g., chained crits, pushes, states).
• Harassers: they pressure the opponent with the disarmed state and by pushing
them away, which generates positional and defensive advantages to support
wherever needed.